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Nomad

505262511Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 33m 36s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1911
+3
🇦🇷 Goths · Argentina
1763
+5
🇯🇵 Georgians · Japan
1688
+7
🇦🇹 Portuguese · Austria
1571
-8
🇦🇹 Malay · Austria
1463
-4
🇯🇵 Italians · Japan
1415
-3
Player eAPM Actions Feudal Castle Imperial Opening
51 1,718 12:13 19:21 — ⛏ Fish Boom into Galleys FC
51 1,714 12:40 16:57 33:14 ⛏ Fish Boom FC
50 1,679 13:30 18:51 — ⛏ Fish Boom FC
45 1,520 15:05 17:44 — ⛏ Fish Boom FC
41 1,370 12:34 21:55 — ⛏ Fish Boom into Galleys FC into Fire Galleys
27 905 12:45 23:23 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
10,525 10,735 3,710 1,760 26,730 27,128
9,455 11,937 3,355 1,510 26,257 28,641
6,375 10,175 3,170 850 20,570 22,004
8,050 8,453 1,825 1,530 19,858 20,659
8,220 6,790 1,335 1,010 17,355 19,591
4,125 4,177 1,305 1,400 11,007 10,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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