AoeStats
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Nomad

504691670Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 46m 6s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Malians · Vietnam
1452
+14
🇧🇷 Koreans · Brazil
1441
+15
🇦🇷 Hindustanis · Argentina
1392
+17
🇦🇹 Berbers · Austria
1515
-19
🇻🇳 Vikings · Vietnam
1399
-15
🇹🇼 Huns · Taiwan
1320
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,170 16:45 24:54 — ⛏ Fish Boom FC
45 2,064 15:10 18:56 37:45 ⛏ Fish Boom FC
38 1,740 12:33 16:49 38:11 ⛏ Fish Boom FC
36 1,668 17:45 28:46 43:45 ⚔ Fish Boom into M@A
30 1,388 14:56 19:07 — ⛏ Fish Boom FC
20 912 14:18 21:04 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,335 19,831 7,345 950 54,461 62,228
15,000 16,750 8,555 4,085 44,390 52,833
15,310 13,620 7,465 2,900 39,295 45,113
10,705 17,754 4,195 2,710 35,364 37,844
11,790 10,224 6,095 2,900 31,009 35,493
7,400 7,055 1,310 1,375 17,140 17,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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