AoeStats
← Marsheimer

Arabia

505267156Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 51m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
576
+11
🇨🇴 Portuguese · Colombia
526
+13
🇩🇪 Franks · Germany
462
-18
🇩🇪 Britons · Germany
460
-20
Player eAPM Actions Feudal Castle Imperial Opening
21 1,071 10:49 24:36 45:08 ⚔ Archer Rush
15 770 11:52 24:03 44:12 ⚔ Scout Rush
9 477 13:16 19:51 50:45 ⛏ Fast Castle
9 450 10:54 19:45 41:11 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,950 14,157 9,835 1,500 41,442 45,704
15,415 12,930 8,770 2,285 39,400 40,727
9,130 7,670 4,760 1,420 22,980 29,083
8,480 4,040 4,960 0 17,480 20,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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