AoeStats
← Marsheimer

Arabia

504543582Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 34m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Lithuanians · Mexico
564
+12
🇨🇱 Cumans · Chile
557
+13
🇩🇪 Franks · Germany
483
-21
🇩🇪 Britons · Germany
481
-21
Player eAPM Actions Feudal Castle Imperial Opening
15 499 10:25 25:06 — ⛏ Fast Castle
12 395 10:13 22:40 —
11 392 11:48 28:25 — ⚔ Scout Rush
10 341 11:07 23:06 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,865 6,960 615 325 15,765 18,229
6,730 3,843 2,405 1,070 14,048 16,822
4,865 3,800 1,290 230 10,185 14,640
4,640 2,330 800 0 7,770 8,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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