AoeStats
← Marsheimer

Nomad

504542251Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 4m 3s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
550
+14
🇧🇷 Burgundians · Brazil
542
+14
🇩🇪 Franks · Germany
507
-24
🇩🇪 Britons · Germany
506
-25
Player eAPM Actions Feudal Castle Imperial Opening
16 64 — — —
7 30 — — —
6 25 — — —
2 10 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 375 0 100 725 300
200 325 0 100 625 10
200 300 0 100 600 130
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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