AoeStats
← Sealion42

Arena

510354911Analyzed
2v2 RM · 23h ago on Sep 30, 2026· 65m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1281
+13
🇺🇦 Malay · Ukraine
1196
+18
🇨🇭 Italians · Switzerland
1237
-16
🇨🇭 Persians · Switzerland
1204
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 3,065 9:45 12:36 35:01 ⛏ Fast Castle
41 2,672 10:38 14:06 28:26 ⛏ Fast Castle
34 2,226 10:57 14:48 33:28 ⛏ Fast Castle
33 2,181 10:40 14:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,575 38,400 22,080 1,640 106,695 108,200
30,160 30,480 17,530 2,320 80,490 88,893
28,985 26,428 13,090 2,945 71,448 73,496
17,015 11,320 2,660 3,380 34,375 37,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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