AoeStats
← Sealion42

Arena

510305312Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 31m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1335
+11
🇹🇼 Poles · Taiwan
1242
+15
🇹🇷 Spanish · Türkiye
1229
-13
🇺🇦 Malay · Ukraine
1226
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,287 11:13 14:49 26:49 ⛏ Fast Castle
38 1,179 10:47 14:49 30:05 ⚔ FC into Scouts
32 996 9:26 15:48 28:24 ⛏ Fast Castle
21 664 11:19 18:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,390 10,985 3,640 1,650 29,665 32,733
12,710 10,240 3,710 960 27,620 30,818
9,475 8,863 4,845 885 24,068 25,241
6,625 4,760 1,015 850 13,250 15,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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