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Arena

510293614Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 77m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
638
+17
🇻🇳 Teutons · Vietnam
579
+19
🇷🇺 Portuguese · Russia
553
+20
🇩🇪 Slavs · Germany
457
+24
🇫🇷 Gurjaras · France
675
-21
🇨🇳 Tatars · China
667
-21
🇨🇳 Celts · China
626
-19
🇮🇳 Khmer · India
609
-19
Player eAPM Actions Feudal Castle Imperial Opening
29 2,236 10:41 19:12 33:48
29 2,230 13:08 19:39 26:35 ⛏ Fast Castle
24 1,872 14:54 21:08 36:37 ⛏ Fast Castle
20 1,533 11:40 22:33 38:01 ⛏ Fast Castle
15 1,196 12:55 17:12 30:52 ⛏ Fast Castle
14 1,104 10:31 19:08 34:15 ⛏ Fast Castle
12 957 13:39 23:30 39:52 ⚔ Skirmisher Rush
11 852 13:49 23:58 34:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,265 35,575 17,820 3,950 104,610 126,540
25,290 32,165 22,295 4,130 83,880 129,245
24,600 34,665 20,450 3,550 83,265 128,326
41,765 14,215 20,565 1,545 78,090 101,532
36,895 17,045 18,500 3,605 76,045 93,998
27,095 9,695 23,175 2,700 62,665 95,565
11,975 28,310 16,165 1,870 58,320 64,257
18,540 20,190 11,260 3,385 53,375 54,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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