AoeStats
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Arena

509624779Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 70m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Celts · Vietnam
628
+19
🇹🇼 Franks · Taiwan
615
+19
🇻🇳 Britons · Vietnam
603
+20
🇨🇳 Portuguese · China
589
+20
🇫🇷 Burgundians · France
715
-21
🇫🇷 Persians · France
689
-20
🇫🇷 Cumans · France
681
-19
🇺🇸 Goths · United States
644
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 2,044 10:20 18:39 35:36 ⚔ FC into Archers
29 2,061 12:41 19:55 35:32 ⛏ Fast Castle
23 1,628 11:53 17:18 30:52 ⛏ Fast Castle
23 1,622 13:54 20:10 28:19 ⛏ Fast Castle
21 1,483 12:07 20:12 31:13 ⛏ Fast Castle
19 1,327 14:21 23:55 38:47 ⛏ Fast Castle
14 1,006 11:26 19:21 32:31 ⛏ Fast Castle
14 962 12:48 22:45 35:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,865 41,765 19,830 2,800 106,260 126,815
49,210 29,110 20,055 2,875 101,250 108,736
42,760 19,920 31,990 2,250 96,920 115,549
35,015 37,215 15,295 2,250 89,775 92,420
33,960 24,775 16,125 3,550 78,410 93,717
31,115 16,085 18,790 1,875 67,865 79,000
27,185 13,075 22,275 3,410 65,945 73,120
22,830 19,615 16,000 2,800 61,245 67,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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