AoeStats
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Highland

506477404Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 59m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Franks · Italy
785
+16
🇮🇹 Khmer · Italy
780
+16
🇩🇪 Mongols · Germany
791
-16
🇩🇪 Dravidians · Germany
788
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,563 11:20 15:32 35:58 ⛏ Fast Castle
25 1,494 11:54 17:58 36:02 ⛏ Fast Castle
18 1,058 12:36 20:41 32:38 ⛏ Fish Boom into Fire Galleys FC
10 565 13:56 19:30 42:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,995 14,740 22,315 3,015 72,065 93,446
21,535 17,300 7,680 1,665 48,180 51,101
15,850 16,618 10,285 2,660 45,413 54,846
11,075 12,335 9,945 1,600 34,955 39,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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