AoeStats
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Nomad

505668029Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 30m 15s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
763
+13
🇩🇪 Dravidians · Germany
758
+14
🇺🇸 Dravidians · United States
715
-14
🇲🇽 Franks · Mexico
699
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 651 16:06 26:00 — ⚔ Scouts into Skirms into Archers
22 664 13:50 22:33 — ⚔ Fish Boom into Archers
21 647 16:28 — — ⚔ Fish Boom into Scouts
16 489 14:14 19:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,180 4,960 1,580 225 11,945 13,234
5,550 4,583 1,195 300 11,628 13,083
5,070 4,035 1,710 750 11,565 11,979
4,610 3,625 300 345 8,880 10,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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