AoeStats
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Arabia

505655468Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 27m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
738
+13
🇩🇪 Inca · Germany
732
+13
🇦🇷 Cumans · Argentina
743
-16
🇦🇷 Sicilians · Argentina
582
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 1,096 12:24 — — ⚔ Tower Rush
24 656 12:00 17:07 — ⚔ FC into Skirms
21 588 13:08 — — ⚔ Tower Rush
19 513 12:14 23:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,185 1,710 2,380 10 11,285 11,186
3,825 4,344 800 1,350 10,319 11,660
4,125 2,380 650 700 7,855 9,475
3,275 2,383 340 100 6,098 5,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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