AoeStats
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Arabia

510379483Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 41m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Khmer · Netherlands
965
+14
🇳🇱 Vietnamese · Netherlands
723
+39
🇪🇸 Magyars · Spain
904
-19
🇪🇸 Hindustanis · Spain
903
-19
Player eAPM Actions Feudal Castle Imperial Opening
47 1,973 9:11 22:51 41:20 ⚔ Scout Rush
40 1,685 10:53 20:54 —
36 1,520 10:22 27:43 37:57 ⚔ Archer Rush
26 1,086 10:58 25:57 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,660 4,620 6,120 750 24,150 28,513
6,100 5,130 4,275 1,300 16,805 20,992
6,700 4,054 1,935 875 13,564 13,182
5,305 4,763 640 775 11,483 12,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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