AoeStats
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Black Forest

510160163Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 59m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Poles · Canada
751
+18
🇺🇸 Portuguese · United States
729
+19
🇫🇷 Saracens · France
724
+20
🇳🇱 Byzantines · Netherlands
980
-25
🇳🇱 Portuguese · Netherlands
715
-27
🇳🇱 Vietnamese · Netherlands
715
-27
Player eAPM Actions Feudal Castle Imperial Opening
37 2,158 11:10 24:48 43:23 ⚔ Towers into Archers
20 1,179 13:03 23:18 51:01
18 1,088 11:45 18:57 40:36 ⚔ FC into Skirms
16 968 10:37 25:33 50:10 ⚔ Scouts into Skirms
11 629 12:13 21:01 45:39 ⛏ Fast Castle
9 543 14:12 19:05 26:30 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
15,855 14,794 18,115 9,355 58,119 75,506
16,005 14,101 10,785 2,740 43,631 51,730
14,140 13,272 7,790 1,080 36,282 46,892
11,260 15,515 6,580 1,025 34,380 40,572
13,860 12,580 4,615 1,770 32,825 42,210
10,925 10,540 10,235 750 32,450 40,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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