AoeStats
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Black Forest

510129617Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 43m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Maya · Poland
884
+16
🇲🇽 Italians · Mexico
881
+16
🇦🇷 Khmer · Argentina
856
+17
🇳🇱 Bohemians · Netherlands
1053
-23
🇳🇱 Portuguese · Netherlands
797
-27
🇳🇱 Spanish · Netherlands
797
-27
Player eAPM Actions Feudal Castle Imperial Opening
34 1,478 14:04 24:01 32:42 ⛏ Fish Boom FC
30 1,314 11:34 18:15 33:50 ⛏ Fast Castle
30 1,307 13:44 26:36 34:00
25 1,114 15:58 30:26 38:27 ⚔ Towers into Scouts
11 496 14:34 30:34 — ⚔ Towers FC
9 405 15:29 30:06 —

Resources

Player Food Wood Gold Stone Spent Collected
15,065 17,808 7,380 1,075 41,328 52,714
12,695 13,682 4,615 1,665 32,657 37,327
15,600 7,654 5,825 2,900 31,979 43,356
9,630 10,676 5,105 2,315 27,726 29,049
8,700 3,903 4,150 1,400 18,153 23,312
6,535 5,963 1,115 155 13,768 16,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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