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Fortress

510105786Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 48m 52s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
935
+15
🇬🇧 Burgundians · United Kingdom
922
+15
919
+15
🇳🇱 Sicilians · Netherlands
1074
-21
🇳🇱 Portuguese · Netherlands
823
-26
🇳🇱 Spanish · Netherlands
823
-26
Player eAPM Actions Feudal Castle Imperial Opening
38 1,847 8:57 14:02 31:01 ⛏ Fast Castle
31 1,492 11:34 16:45 32:46 ⛏ Fast Castle
27 1,322 9:15 12:42 28:05 ⛏ Fast Castle
22 1,083 10:26 17:19 36:24 ⛏ Fast Castle
19 946 9:33 17:28 33:22 ⚔ FC into Archers
10 479 11:48 18:52 33:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,000 27,705 8,660 3,000 63,365 97,044
23,105 16,195 14,625 1,510 55,435 58,166
15,895 20,810 11,075 3,250 51,030 66,927
19,055 14,695 7,785 3,630 45,165 64,249
12,975 9,845 6,250 1,750 30,820 51,752
10,675 3,090 5,400 2,450 21,615 29,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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