AoeStats
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Black Forest

510094174Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 44m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
916
+15
🇺🇸 Persians · United States
870
+17
🇲🇽 Burgundians · Mexico
829
+19
🇳🇱 Vietnamese · Netherlands
1088
-25
🇳🇱 Portuguese · Netherlands
797
-31
🇳🇱 Spanish · Netherlands
797
-31
Player eAPM Actions Feudal Castle Imperial Opening
33 1,461 13:35 17:54 31:10 ⛏ Fast Castle
32 1,402 12:11 17:26 29:20 ⛏ Fast Castle
21 942 13:54 17:55 27:05 ⛏ Fast Castle
20 904 12:16 17:16 40:33 ⛏ Fast Castle
16 726 11:04 16:56 37:36 ⛏ Fast Castle
8 378 15:26 39:12 —

Resources

Player Food Wood Gold Stone Spent Collected
25,045 15,328 10,435 2,335 53,143 69,164
15,405 11,234 5,230 3,905 35,774 45,141
10,350 13,816 8,365 940 33,471 47,898
6,625 13,366 9,590 200 29,781 37,625
10,150 5,755 5,985 2,050 23,940 28,351
4,450 5,561 250 590 10,851 14,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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