AoeStats
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Lombardia

509930201Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 28m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
925
+15
🇺🇸 Japanese · United States
918
+15
🇳🇱 Portuguese · Netherlands
908
-42
🇳🇱 Spanish · Netherlands
908
-42
Player eAPM Actions Feudal Castle Imperial Opening
24 665 10:16 23:01 — ⚔ Skirmisher Rush
23 652 15:53 — — ⚔ Skirmisher Rush
10 276 12:03 18:08 — ⛏ Fast Castle
9 268 12:39 18:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,850 6,325 1,500 200 15,875 16,079
6,210 3,410 1,380 850 11,850 13,512
4,435 4,400 420 100 9,355 10,456
3,900 2,745 340 0 6,985 8,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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