AoeStats
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Lombardia

509920790Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 37m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
991
+16
🇺🇸 Huns · United States
961
+18
🇳🇱 Portuguese · Netherlands
1000
-51
🇳🇱 Spanish · Netherlands
1000
-51
Player eAPM Actions Feudal Castle Imperial Opening
44 1,652 10:06 14:16 36:16 ⛏ Fast Castle
24 889 11:49 17:22 — ⛏ Fast Castle
20 746 12:32 22:41 — ⚔ Drush FC
10 356 13:19 19:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,685 14,680 3,215 3,000 35,580 38,977
7,545 8,060 5,045 100 20,750 27,927
6,270 5,095 340 100 11,805 14,953
5,170 4,020 550 125 9,865 14,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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