AoeStats
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Black Forest

510179782Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 75m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
932
+6
🇩🇪 Mongols · Germany
847
+8
🇬🇧 Huns · United Kingdom
593
+22
🇯🇴 Burgundians · Jordan
675
-12
🇭🇷 Romans · Croatia
645
-10
🇺🇿 Teutons · Uzbekistan
619
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 2,974 11:05 15:44 32:19 ⛏ Fast Castle
25 1,895 10:20 18:30 31:13 ⛏ Fast Castle
18 1,318 18:02 26:54 37:19 ⛏ Fish Boom FC
16 1,202 11:06 26:14 39:28 ⛏ Fast Castle
14 1,053 15:07 24:58 33:45 ⛏ Fast Castle
12 935 13:49 29:06 45:11 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
44,120 37,941 32,465 2,905 117,431 140,032
53,840 17,355 28,010 2,850 102,055 108,679
40,360 29,860 25,770 4,215 100,205 125,220
35,915 19,420 19,495 2,830 77,660 103,989
27,545 10,820 23,395 4,235 65,995 70,689
29,980 16,479 12,985 850 60,294 69,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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