AoeStats
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Oasis

508266458Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 34m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1437
+31
🇻🇳 Cumans · Vietnam
1405
+20
🇳🇱 Ethiopians · Netherlands
1493
-19
🇳🇱 Saracens · Netherlands
1482
-19
Player eAPM Actions Feudal Castle Imperial Opening
67 2,323 8:45 24:38 — ⚔ Archer Rush
57 1,989 9:42 24:36 — ⚔ Archer Rush
48 1,673 10:41 14:55 — ⛏ Fast Castle
35 1,226 10:48 28:23 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,395 14,190 1,340 1,600 29,525 29,802
10,890 4,296 4,220 1,440 20,846 22,345
5,575 7,383 4,950 655 18,563 18,556
4,850 7,507 4,775 100 17,232 18,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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