AoeStats
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Fortress

508610174Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 76m 10s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
866
+15
🇵🇱 Burgundians · Poland
816
+17
🇺🇸 Gurjaras · United States
841
-16
🇺🇸 Britons · United States
841
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,979 8:07 16:43 28:04 ⚔ Archer Rush
25 1,870 8:54 14:52 32:28 ⛏ Fast Castle
21 1,604 8:30 14:47 36:24 ⚔ FC into Archers
19 1,425 8:36 17:43 56:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,495 26,530 20,160 3,615 87,800 90,460
20,300 23,860 20,110 4,400 68,670 88,374
11,075 19,800 15,800 6,600 53,275 58,920
16,990 6,525 15,820 650 39,985 45,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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