AoeStats
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Pilgrims

508597522Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 67m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
851
+16
🇦🇷 Byzantines · Argentina
812
+18
🇵🇱 Burgundians · Poland
867
-18
🇳🇿 Franks · New Zealand
829
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,319 13:48 34:30 38:34 ⚔ Fish Boom into Towers into Fire Galleys into Scouts
23 1,545 12:01 32:55 39:10 ⛏ Fish Boom
17 1,160 14:09 38:05 — ⚔ Fish Boom into Scouts
14 975 15:47 31:22 53:45 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
28,030 22,215 16,895 3,650 70,790 83,104
26,345 27,325 12,555 955 67,180 83,521
22,440 21,695 8,130 1,725 53,990 62,554
12,525 8,515 3,965 2,140 27,145 27,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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