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Arabian Desert

510788485Analyzed
1v1 RM · 12h ago on Oct 2, 2026· 46m 12s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Spanish · Russia
921
+15
🇨🇳 Mongols · China
896
-42
Player eAPM Actions Feudal Castle Imperial Opening
23 1,063 12:22 17:19 38:11 ⛏ Fast Castle
19 883 11:13 18:21 33:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,165 13,525 5,870 2,250 39,810 44,374
13,350 11,147 4,385 850 29,732 42,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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