AoeStats
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Arabia

506482795Analyzed
3v3 RM · 20d ago on Sep 13, 2026· 51m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
855
+15
🇷🇺 Magyars · Russia
847
+24
🇫🇷 Bulgarians · France
799
+17
🇨🇿 Britons · Czechia
1000
-75
🇨🇿 Maya · Czechia
757
-21
🇨🇿 Vietnamese · Czechia
749
-29
Player eAPM Actions Feudal Castle Imperial Opening
26 1,348 10:44 22:22 37:43 ⚔ Skirms FC
21 1,102 11:41 27:22 — ⚔ Scout Rush
20 1,003 11:53 16:57 — ⚔ Archer Rush
17 874 14:08 18:34 36:52 ⚔ FC into Scouts
14 702 14:32 20:41 —
9 455 16:48 24:56 36:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,870 8,905 12,500 2,800 45,075 70,228
17,065 6,365 11,515 3,655 38,600 40,518
12,920 8,737 5,065 3,025 29,747 33,110
8,415 10,301 4,790 2,490 25,996 30,142
6,345 7,225 5,635 1,425 20,630 24,609
9,780 4,235 2,270 1,230 17,515 20,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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