AoeStats
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Socotra

506476166Analyzed
3v3 RM · 20d ago on Sep 13, 2026· 35m 50s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Britons · Slovenia
875
+13
🇸🇮 Chinese · Slovenia
831
+15
🇸🇮 Goths · Slovenia
790
+17
🇷🇺 Malay · Russia
876
-29
🇮🇹 Britons · Italy
820
-15
🇺🇸 Mapuche · United States
746
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 1,618 10:43 25:58 — ⚔ Archers into Skirms
28 997 12:52 22:41 — ⚔ Archer Rush
22 780 11:40 — — ⚔ M@A into Skirms
18 660 13:36 — — ⚔ Drush into Archers
16 590 11:30 — — ⚔ Champi Rush
12 425 11:31 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,325 6,170 2,850 910 16,255 18,560
7,685 4,770 1,745 25 14,225 15,579
3,950 4,155 3,205 100 11,410 14,942
4,070 2,770 860 35 7,735 11,145
2,935 2,150 885 250 6,220 6,629
2,525 2,745 410 145 5,825 7,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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