AoeStats
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Arena

505294507Analyzed
3v3 RM · 25d ago on Sep 8, 2026· 36m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malians · Brazil
890
+12
🇷🇺 Ethiopians · Russia
857
+19
🇦🇿 Turks · Azerbaijan
853
+12
🇺🇸 Celts · United States
776
-12
760
-11
🇺🇸 Inca · United States
731
-10
Player eAPM Actions Feudal Castle Imperial Opening
22 790 12:22 17:34 34:01 ⛏ Fast Castle
21 754 11:16 15:31 30:54 ⛏ Fast Castle
18 641 11:20 17:01 34:32 ⛏ Fast Castle
15 545 11:00 18:57 27:51 ⛏ Fast Castle
12 435 11:53 21:55 —
10 376 11:36 23:36 35:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,175 19,575 1,685 1,185 30,620 36,783
14,750 8,625 3,670 1,510 28,555 30,812
12,870 7,695 5,385 1,500 27,450 29,947
10,910 10,550 1,850 1,100 24,410 28,333
8,785 6,330 2,305 3,050 20,470 22,644
6,600 3,540 1,690 770 12,600 13,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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