AoeStats
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Nomad

505285497Analyzed
3v3 RM · 25d ago on Sep 8, 2026· 57m 58s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
854
+17
🇺🇸 Spanish · United States
804
+19
🇲🇽 Maya · Mexico
787
+21
🇷🇺 Inca · Russia
894
-37
🇪🇸 Spanish · Spain
893
-19
🇩🇰 Cumans · Denmark
853
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 2,383 18:54 27:13 56:52 ⛏ Fast Castle
34 1,959 18:56 28:22 41:42 ⛏ Fish Boom into Fire Galleys FC
15 897 15:30 23:24 42:27 ⚔ Fish Boom into Scouts FC
14 800 14:02 23:21 50:04 ⛏ Fish Boom FC
13 738 13:47 23:24 — ⚔ FC into Scouts
10 603 15:19 28:34 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,980 19,881 13,215 1,600 66,676 78,530
19,615 21,165 15,050 3,515 59,345 70,606
30,140 12,640 9,950 4,540 57,270 65,427
17,730 11,305 8,750 3,650 41,435 42,005
10,770 11,215 2,010 3,200 27,195 31,042
7,120 6,100 1,135 675 15,030 16,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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