AoeStats
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Black Forest

504552824Analyzed
3v3 RM · 28d ago on Sep 5, 2026· 52m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
866
+19
🇷🇺 Spanish · Russia
857
+37
🇦🇷 Huns · Argentina
838
+20
🇨🇴 Khmer · Colombia
955
-20
🇨🇴 Spanish · Colombia
914
-19
🇨🇴 Franks · Colombia
909
-19
Player eAPM Actions Feudal Castle Imperial Opening
24 1,277 11:46 22:26 31:18
24 1,275 15:36 19:13 37:23 ⛏ Fast Castle
23 1,221 13:23 18:07 33:57 ⛏ Fish Boom FC
22 1,172 12:48 19:12 31:18 ⛏ Fish Boom FC
17 904 12:36 18:25 36:32 ⛏ Fish Boom FC
11 565 10:57 27:46 35:03 ⚔ Archers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
24,580 17,215 22,265 1,275 65,335 79,231
31,385 16,188 14,010 2,475 64,058 70,689
27,880 12,377 18,735 1,820 60,812 84,023
27,610 23,832 6,345 1,700 59,487 75,297
22,395 14,425 16,010 1,860 54,690 70,669
11,545 7,524 3,685 2,000 24,754 25,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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