AoeStats
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Arena

504007555Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 85m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Khitans · Thailand
1046
+13
🇹🇼 Britons · Taiwan
969
+17
🇯🇵 Magyars · Japan
960
+17
🇹🇭 Goths · Thailand
868
+61
🇨🇳 Magyars · China
1004
-18
🇨🇳 Franks · China
1004
-18
🇦🇺 Poles · Australia
1000
-55
🇺🇸 Teutons · United States
925
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,744 11:18 15:15 28:52 ⛏ Fast Castle
27 2,279 11:04 16:54 31:44 ⛏ Fast Castle
23 2,001 10:51 15:12 29:26 ⛏ Fast Castle
18 1,561 10:33 16:41 34:49 ⛏ Fast Castle
18 1,557 14:37 20:50 28:26 ◆ FC into Fast Imp
18 1,528 11:59 16:49 32:16 ⛏ Fast Castle
18 1,513 10:25 20:22 32:19 ⚔ FC into Scouts
10 825 12:21 16:51 31:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,150 50,495 30,390 3,715 157,750 165,828
96,025 27,715 29,760 1,750 155,250 169,176
47,340 46,785 25,000 1,910 121,035 125,568
48,015 31,670 37,675 3,450 120,810 137,700
46,930 51,175 15,325 2,300 115,730 137,875
52,575 17,695 25,740 4,800 100,810 113,076
48,450 19,385 18,780 2,870 89,485 111,242
30,870 9,310 11,360 3,900 55,440 75,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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