AoeStats
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Arabia

506270253Analyzed
1v1 RM · 19d ago on Sep 13, 2026· 35m 13s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Portuguese · Colombia
1259
+16
🇨🇱 Inca · Chile
1264
-35
Player eAPM Actions Feudal Castle Imperial Opening
35 1,219 9:19 21:59 — ⚔ Archers into Skirms
33 1,163 9:41 24:19 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,220 5,851 6,845 975 25,891 27,231
10,080 6,304 2,370 850 19,604 19,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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