AoeStats
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Black Forest

510146153Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 60m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Khmer · South Africa
961
+13
🇿🇦 Persians · South Africa
960
+14
🇿🇦 Mongols · South Africa
948
+14
🇩🇪 Britons · Germany
911
-13
🇩🇪 Bohemians · Germany
903
-14
🇩🇪 Spanish · Germany
902
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,072 10:41 16:54 34:17 ⛏ Fast Castle
32 1,968 15:46 19:46 33:56 ⛏ Fast Castle
26 1,590 13:20 21:54 36:16 ⛏ Fast Castle
23 1,422 13:31 20:06 35:03 ⛏ Fast Castle
21 1,252 13:26 19:14 34:47 ⛏ Fast Castle
16 985 14:21 23:05 37:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,615 29,715 30,420 3,040 100,790 105,623
26,045 39,937 19,105 4,230 89,317 120,016
30,030 24,058 19,395 3,355 76,838 100,316
24,690 25,571 23,320 1,750 75,331 102,722
27,260 14,590 22,405 1,565 65,820 100,465
15,275 25,763 14,510 2,825 58,373 69,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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