AoeStats
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Black Forest

510136873Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 57m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
896
+15
🇩🇪 Bohemians · Germany
887
+16
🇩🇪 Spanish · Germany
886
+16
🇨🇱 Franks · Chile
934
-18
🇬🇧 Turks · United Kingdom
864
-33
🇫🇮 Goths · Finland
847
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,726 12:18 21:07 34:57 ⚔ Archer Rush
28 1,597 12:43 18:27 36:45 ⛏ Fast Castle
22 1,296 13:08 33:24 52:09 ⚔ M@A Rush
21 1,200 14:02 18:58 34:48 ⛏ Fast Castle
14 784 12:15 20:41 35:29 ⛏ Fast Castle
14 823 12:05 17:38 32:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,250 30,604 19,350 2,125 80,329 91,732
19,650 28,858 15,430 2,920 66,858 91,645
26,500 12,245 19,580 1,260 59,585 92,884
23,390 13,129 15,645 5,110 57,274 66,010
25,940 14,020 14,950 1,750 56,660 75,801
17,160 12,847 3,665 5,350 39,022 46,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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