AoeStats
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Black Forest

510127264Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 69m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
879
+17
🇩🇪 Bohemians · Germany
870
+17
🇩🇪 Spanish · Germany
869
+17
🇨🇳 Persians · China
913
-17
🇦🇷 Gurjaras · Argentina
897
-17
🇵🇪 Huns · Peru
895
-41
Player eAPM Actions Feudal Castle Imperial Opening
31 2,135 14:26 22:13 41:58
29 2,020 12:07 22:29 31:30 ⚔ Archer Rush
28 1,963 12:35 19:50 36:18 ⛏ Fast Castle
26 1,817 12:04 15:56 29:31 ⛏ Fish Boom FC
21 1,440 14:23 19:02 33:50 ⛏ Fast Castle
7 479 13:39 33:57 67:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,595 40,086 30,970 1,905 106,556 116,664
34,200 26,080 38,095 1,065 99,440 126,712
39,885 20,640 29,595 4,165 94,285 130,879
29,135 27,229 27,005 2,375 85,744 124,876
23,965 32,024 26,370 1,820 84,179 96,769
24,235 14,000 15,505 1,580 55,320 70,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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