AoeStats
← WildesPony

Black Forest

509940410Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 67m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
864
+15
🇩🇪 Spanish · Germany
853
+16
🇫🇷 Teutons · France
869
-16
🇫🇷 Khmer · France
828
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,916 13:28 19:30 35:43 ⛏ Fast Castle
26 1,730 15:24 21:38 38:43 ⛏ Fast Castle
20 1,368 13:17 19:08 30:30 ⛏ Fish Boom FC
18 1,238 14:04 22:53 33:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,870 35,321 20,700 3,190 96,081 110,422
30,360 30,752 26,330 2,880 90,322 115,836
42,330 15,904 24,925 4,595 87,754 90,200
30,115 21,224 26,390 1,590 79,319 102,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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