AoeStats
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Arena

509928539Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 79m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
854
+16
🇩🇪 Mongols · Germany
848
+16
🇩🇪 Spanish · Germany
836
+17
🇪🇸 Byzantines · Spain
876
-31
🇲🇹 Khmer · Malta
851
-16
🇺🇸 Japanese · United States
842
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 2,641 12:33 20:20 41:28 ⛏ Fast Castle
30 2,372 13:24 19:42 42:24
26 2,042 10:55 19:22 33:13 ⛏ Fast Castle
22 1,761 13:22 18:36 36:52 ⛏ Fast Castle
20 1,591 11:00 16:59 35:29 ⛏ Fast Castle
15 1,167 10:47 21:53 31:57 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
36,330 37,430 26,205 2,735 102,700 121,873
28,380 34,630 27,560 2,940 93,510 128,320
31,075 35,880 19,325 4,170 90,450 98,804
34,690 18,870 32,005 1,365 86,930 130,343
43,160 12,665 22,535 1,690 80,050 95,265
31,005 12,475 20,140 2,800 66,420 80,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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