AoeStats
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Nomad

509649997Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 52m 9s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1060
+8
🇩🇪 Britons · Germany
733
+19
🇨🇳 Huns · China
848
-14
🇧🇴 Vikings · Bolivia
834
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 1,031 14:07 19:15 35:01 ⛏ Fish Boom FC
19 967 16:37 28:43 44:41
19 966 14:35 24:34 39:48
12 631 15:17 33:09 — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
30,375 15,619 14,350 2,130 62,474 80,690
13,485 8,587 4,445 3,800 30,317 33,687
14,500 4,785 6,895 1,800 27,980 32,462
8,710 8,375 665 1,450 19,200 21,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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