AoeStats
← Nils

MegaRandom

509644786Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 27m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1050
+10
🇩🇪 Britons · Germany
710
+23
🇩🇪 Persians · Germany
907
-17
🇨🇿 Teutons · Czechia
882
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 888 11:45 22:07 — ⚔ Archer Rush
21 601 11:32 15:25 — ⛏ Fast Castle
14 381 13:37 27:22 —
11 308 11:45 15:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,430 4,632 1,955 850 12,867 14,427
5,560 4,015 390 100 10,065 12,191
4,675 4,025 1,085 0 9,785 11,699
4,830 4,040 290 0 9,160 12,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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