AoeStats
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African Clearing

506306859Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 66m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Tupi · Taiwan
688
+17
🇹🇼 Burgundians · Taiwan
681
+17
🇹🇼 Teutons · Taiwan
732
-38
🇵🇦 Khitans · Panama
670
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,498 15:20 32:44 66:26 ⛏ Fast Castle
17 1,108 13:58 24:51 38:56 ⛏ Fast Castle
16 1,062 15:49 26:38 34:03 ⚔ Scouts into Fast Imp
12 787 14:54 — —

Resources

Player Food Wood Gold Stone Spent Collected
16,690 5,241 13,940 1,400 37,271 38,884
13,940 11,445 6,280 3,000 34,665 42,431
14,220 9,470 6,625 2,550 32,865 34,375
2,145 1,385 50 100 3,680 3,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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