AoeStats
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MegaRandom

504480165Analyzed
3v3 RM · 28d ago on Sep 5, 2026· 55m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
936
+13
🇪🇸 Spanish · Spain
905
+14
🇦🇺 Huns · Australia
742
+22
🇹🇼 Lithuanians · Taiwan
882
-32
🇨🇳 Ethiopians · China
877
-17
🇹🇼 Italians · Taiwan
838
-35
Player eAPM Actions Feudal Castle Imperial Opening
32 1,783 18:03 26:50 —
27 1,477 18:09 22:22 — ⛏ Fast Castle
23 1,257 17:33 22:31 48:20 ⛏ Fast Castle
21 1,168 14:06 23:35 39:53 ⛏ Fish Boom FC
20 1,105 17:23 28:58 47:38 ⚔ Fish Boom into Fire Galleys into Scouts
15 836 19:16 — —

Resources

Player Food Wood Gold Stone Spent Collected
22,570 12,957 6,905 1,920 44,352 51,653
16,775 14,395 7,155 960 39,285 47,207
11,645 10,890 5,045 2,800 30,380 32,391
13,895 7,485 5,935 1,600 28,915 32,191
6,975 8,785 5,860 950 22,570 28,804
3,375 2,370 0 100 5,845 8,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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