AoeStats
← KIM JONG UN

MegaRandom

507738176Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 58m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
1065
+18
🇸🇪 Persians · Sweden
1044
+19
🇹🇼 Spanish · Taiwan
1034
+19
🇦🇺 Franks · Australia
1030
+19
🇯🇵 Maya · Japan
1157
-21
🇰🇷 Spanish · South Korea
1124
-20
🇪🇸 Berbers · Spain
1079
-18
🇬🇧 Persians · United Kingdom
1048
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 3,375 13:58 21:48 42:19 ⚔ Fish Boom into Towers FC
36 2,091 14:06 19:10 47:22 ⛏ Fish Boom FC
30 1,758 14:30 20:20 36:51 ⛏ Fast Castle
17 980 16:14 21:39 45:38 ⛏ Fish Boom FC
17 984 13:37 19:53 41:39 ⚔ Fish Boom into Towers FC
14 804 13:59 20:30 52:23 ⛏ Fish Boom FC
13 761 12:53 18:28 — ⚔ Scout Rush
12 695 13:43 50:20 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
30,460 18,866 4,775 1,750 55,851 61,825
21,085 16,295 11,420 4,745 53,545 55,194
15,795 16,334 5,505 3,830 41,464 44,666
18,670 15,642 4,815 1,955 41,082 53,217
11,320 16,655 5,595 2,150 35,720 38,238
10,245 13,810 3,730 1,950 29,735 31,053
8,480 6,380 2,625 1,240 18,725 19,635
7,110 7,745 1,085 1,950 17,890 18,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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