AoeStats
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Arena

505380741Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 36m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Italians · Australia
914
+31
🇨🇱 Magyars · Chile
861
+13
🇺🇸 Lithuanians · United States
805
-12
🇨🇦 Japanese · Canada
788
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 684 12:27 17:17 33:01 ⛏ Fast Castle
12 455 11:13 20:32 34:37
11 406 12:46 19:14 34:48 ⛏ Fast Castle
9 334 12:01 21:50 36:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,220 9,750 6,035 850 30,855 34,589
10,175 4,600 6,425 1,400 22,600 24,178
8,910 7,715 2,430 865 19,920 20,837
7,495 6,535 2,230 980 17,240 19,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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