AoeStats
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MegaRandom

510391913Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 56m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Koreans · Russia
1022
+11
🇲🇹 Goths · Malta
944
+38
🇧🇪 Bengalis · Belgium
918
+15
🇫🇷 Persians · France
948
-16
🇺🇸 Celts · United States
902
-13
🇧🇪 Burgundians · Belgium
855
-26
Player eAPM Actions Feudal Castle Imperial Opening
31 1,763 11:29 21:40 38:25 ⛏ Fast Castle
20 1,118 10:50 19:00 36:00 ⛏ Fast Castle
16 935 12:30 19:24 35:18 ⛏ Fast Castle
15 840 12:34 16:40 38:40 ⛏ Fast Castle
12 668 13:42 20:07 30:41 ⛏ Fish Boom FC
5 257 — — —

Resources

Player Food Wood Gold Stone Spent Collected
27,150 9,975 16,105 3,770 57,000 66,197
20,080 17,500 11,765 2,150 51,495 55,472
21,325 13,505 9,765 1,750 46,345 69,742
12,965 12,910 15,645 1,500 43,020 49,901
15,850 19,170 5,390 2,425 42,835 55,724
750 50 0 0 800 1,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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