AoeStats
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Arena

504834501Analyzed
3v3 RM · 24d ago on Sep 6, 2026· 60m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
962
+44
🇺🇦 Cumans · Ukraine
942
+16
🇩🇪 Inca · Germany
933
+17
🇨🇴 Portuguese · Colombia
1090
-21
🇧🇷 Malay · Brazil
1011
-19
🇵🇪 Persians · Peru
748
-8
Player eAPM Actions Feudal Castle Imperial Opening
37 2,251 10:29 15:05 29:03 ⛏ Fast Castle
32 1,964 10:30 25:25 — ⚔ Scout Rush
27 1,639 13:57 25:25 36:22 ⛏ Fast Castle
23 1,417 11:18 14:33 36:32 ⛏ Fast Castle
20 1,215 10:56 17:00 34:52 ⛏ Fast Castle
20 1,243 11:14 18:28 39:08 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
30,310 29,030 13,575 3,575 76,490 122,393
24,515 26,555 20,275 2,800 74,145 97,504
33,180 22,200 13,875 2,510 71,765 74,232
18,940 14,825 8,540 2,150 44,455 47,326
14,345 10,195 7,740 1,500 33,780 47,035
9,685 13,455 6,480 3,050 32,670 35,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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