AoeStats
← taintslurper

MegaRandom

504620740Analyzed
3v3 RM · 25d ago on Sep 6, 2026· 64m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1191
+11
🇺🇸 Romans · United States
1099
+15
🇺🇸 Wei · United States
1027
+17
🇺🇸 Vietnamese · United States
1136
-17
🇱🇺 Tupi · Luxembourg
1068
-14
🇺🇸 Mongols · United States
1000
-38
Player eAPM Actions Feudal Castle Imperial Opening
24 1,526 13:00 17:08 34:31 ⛏ Fish Boom FC
24 1,527 11:40 19:14 34:40 ⛏ Fish Boom FC
23 1,463 12:26 21:31 35:14 ⛏ Fast Castle
23 1,477 12:24 21:26 34:30 ⛏ Fish Boom FC
21 1,334 11:58 23:17 41:43 ⛏ Fish Boom FC into Fire Galleys
20 1,307 11:39 21:58 38:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,030 46,905 33,315 3,550 112,800 121,315
33,535 36,346 19,495 4,555 93,931 97,921
28,055 34,335 22,070 4,930 89,390 102,632
38,895 21,135 20,740 2,900 83,670 109,510
26,580 25,401 19,475 5,095 76,551 92,026
23,455 21,430 16,590 2,050 63,525 77,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.