AoeStats
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Black Forest

508230170Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 24m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
1009
+15
🇩🇪 Shu · Germany
999
+16
🇻🇳 Khmer · Vietnam
964
+17
🇻🇳 Slavs · Vietnam
929
+18
🇨🇳 Inca · China
1005
-17
🇨🇳 Turks · China
1005
-17
983
-16
🇨🇳 Wu · China
980
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 1,206 11:54 15:28 — ⛏ Fast Castle
32 780 14:21 22:07 — ⛏ Fast Castle
30 748 13:29 — — ⚔ Tower Rush
13 310 11:49 22:14 — ⛏ Fast Castle
4 107 — — —
3 67 — — —
2 49 — — —
1 28 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,875 4,565 2,290 0 10,730 13,560
4,175 2,997 250 855 8,277 9,226
3,975 783 250 200 5,208 5,324
2,725 1,080 50 875 4,730 4,996
250 100 0 0 350 343
100 198 0 0 298 217
200 57 0 0 257 339
0 0 0 0 0 194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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