AoeStats
← Axel_93

Migration

509827350Analyzed
1v1 RM · 4d ago on Sep 28, 2026· 65m 37s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Japanese · Switzerland
808
+17
🇦🇷 Armenians · Argentina
840
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 2,598 12:00 16:36 34:24 ⛏ Fish Boom FC into Galleys
26 1,720 13:24 25:22 38:24 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
16,835 34,168 15,920 2,850 69,773 73,346
18,225 26,950 12,675 3,575 61,425 73,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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