AoeStats
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Black Forest

510211366Analyzed
2v2 RM · 14h ago on Sep 30, 2026· 109m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Lithuanians · Israel
819
+11
🇮🇱 Magyars · Israel
751
+14
🇧🇷 Persians · Brazil
731
-13
🇩🇴 Khmer · Dominican Republic
697
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 4,472 14:22 20:35 39:01 ⛏ Fast Castle
28 3,030 10:21 25:34 43:36
21 2,312 13:50 20:37 31:52 ⛏ Fish Boom FC
15 1,583 15:17 23:59 38:21 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
76,385 42,075 55,580 5,280 179,320 188,417
60,080 38,082 23,275 2,940 124,377 163,662
41,565 22,827 23,915 6,050 94,357 102,256
34,035 23,385 22,350 6,140 85,910 88,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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