AoeStats
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Arena

510269066Analyzed
3v3 RM · 9h ago on Sep 30, 2026· 132m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Celts · New Zealand
662
+18
🇵🇪 Britons · Peru
556
+22
🇨🇦 Khmer · Canada
539
+23
🇨🇳 Hindustanis · China
783
-24
🇦🇷 Teutons · Argentina
775
-25
🇨🇳 Turks · China
526
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 6,961 12:08 20:31 35:36 ⛏ Fast Castle
35 4,631 10:36 15:39 32:10 ⛏ Fast Castle
28 3,774 11:08 17:54 35:32 ⛏ Fast Castle
27 3,563 10:26 14:46 30:31 ⛏ Fast Castle
20 2,700 13:08 25:30 33:41
15 2,035 11:25 15:31 31:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
100,770 50,385 104,680 2,910 258,745 403,985
86,250 67,481 57,520 3,800 215,051 241,831
55,925 64,515 85,465 5,075 210,980 363,822
73,045 55,930 46,820 4,980 180,775 206,976
44,875 37,200 36,440 15,145 133,660 337,574
39,540 61,985 18,390 2,050 121,965 132,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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