AoeStats
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Arabia

504542226Analyzed
2v2 RM · 28d ago on Sep 5, 2026· 35m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Tatars · Russia
983
+16
🇷🇺 Celts · Russia
951
+17
🇨🇭 Mongols · Switzerland
1001
-17
🇪🇸 Franks · Spain
954
-46
Player eAPM Actions Feudal Castle Imperial Opening
41 1,464 11:30 19:56 — ⚔ M@A FC
36 1,280 10:19 22:18 34:15 ⚔ M@A into Archers
17 605 11:56 — —
12 412 9:27 25:28 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,935 4,586 3,825 1,400 16,746 18,704
5,090 3,920 2,145 0 11,155 17,095
3,755 2,978 660 0 7,393 10,168
2,570 1,815 305 125 4,815 4,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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